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I discovered Render Components from Guy Bedford in an email exchange where he laid out some basic code for the concept. Bedford has a small writeup on the ZestJS site, but this guide will cover all the same points. Because there is no written spec for Render Components, this guide covers one way of implementing this concept/idea. Details like naming conventions might not be the exact same as someone else. This guide will go over building a pseudo-YouTube video site and workflow setup to start using Render Components. Render components are applicable in many situations, including game UI. Game UI is just like a single page web app. I used render components in Unity with Coherent UI for my games, ...
Coherent UI developed by Coherent Labs is a fully featured GUI system for any Unity (or .NET) game that utilizes the power of HTML, CSS, and Javascript. Use any bleeding edge HTML5, CSS3 features that run on webkit and any javascript libraries you need. It is literally as easy as making a web page on Chrome. It also utilizes the webkit debugger (just like chrome) so it is easy find the root cause of any problem. Watch on YouTube The video (see video description for timestamps) explains the whole process but here are some nice references. Notes: Only works with Unity Pro This is because Coherent UI is a Plugin which means it is written in native code (C, C++, ...
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